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The UndeadArmy Expansion

Army, tokens, gaming mat and special terrain.

FEW RULES

Clear mechanics, varied strategies.

No Dice rolls

Win with skill, not lucky rolls.

LESS TO TRACK

More attention on the battle.

Hexfall Undead Army Expansion box Free UK mainland delivery

Hexfall

The Undead
Army Expansion

Designed and made in the UK

Army expansionRequires a second army or the main box set to play.

Inside the box

45
Hex tiles
1
Gaming mat
43
Utility tokens
3
3D terrain pieces

£29.00

WHAT PLAYING THE UNDEAD FEELS LIKE

MORE WARRIORS ON THE BOARD

The Undead have more Warrior tokens than other armies. That gives you more bodies to block routes, support your fighters and threaten several positions at once. Individually, they are weaker. Their strength comes from how you use them together.

SURVIVE THE FIRST BLOW

Most Undead warriors fight later in the Initiative order, so faster enemies can kill them before they strike. Before playing a Fight token, you need to work out who is likely to survive—and whether their attacks will be enough.

MAKE THE NUMBERS COUNT

A warrior holding a narrow passage might buy time for the others. Another might take the first attack while those behind it prepare to fight. Playing the Undead means deciding where you can afford losses and where you need enough warriors left to hit back.

Hexfall components laid out on a gaming mat

Gaming Mat

A flexible, full-colour battlefield mat in an old ruins and graveyard style, with the hex grid built right into the design. It gives you everything you need for placement, movement and combat. When the battle is over, simply roll it up and store it away.

Measures 620 × 280 mm, with 44 mm hexes.

3D Terrain

A set of graveyard-themed 3D terrain pieces designed to sit neatly between the playable hexes. Ruined stonework and tomb details match the zombies and skeletons of the Undead army, shaping the battlefield around them.

3D-printed in durable PLA.

Undead Army Set

Everything you need to command the Undead army, including all black-trimmed faction tokens and markers. The large bag holds the hexagonal tokens you’ll draw and deploy throughout the battle, while the smaller bag keeps wound and activation markers organised and within easy reach.

Made from durable Foamex and printed in full colour using high-quality UV printing.

box

Everything packs neatly into one sturdy Hexfall expansion box, including the battlefield mat, 3D terrain and a single Undead army set. It keeps the contents protected, ready to pack away after the battle and bring straight back to the table next time.

310 × 180 × 70 mm.

Gameplay

The Undead use their numbers to surround enemies, block escape routes and screen their strongest fighters. Most of their warriors attack late in the Initiative order, so positioning them well matters more than winning individual fights.

In the gameplay below, Undead warriors swarm the enemy Champion while their wizard attacks from behind them at a safe distance. The warriors act as a meat shield, holding the enemy in place and protecting the wizard until an Undead Champion can deliver the finishing blow.

Each turn, you draw three tokens and decide how best to use them. Add another warrior, reposition your forces or use utility tokens to create an opening. Your goal remains the same: protect your own Champions while finding a way to eliminate your opponent’s.

Rules

Setup

  1. Place the battlefield mat and any agreed terrain, if used.

  2. Choose a starting player.

  3. Each player chooses and places 1 of their 3 Champions. The two starting Champions may not be within 2 hexes of each other.

  4. Put all other tokens, including 2 Champions, into your large bag and shuffle.

  5. The player who placed a Champion first takes the first turn.

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Turn

  1. Move 1 friendly Warrior up to 1 legal hex, rotate it, or both.

  2. Draw 3 tokens. If fewer remain, draw all that are left.

  3. Discard at least 1 non-Champion if possible. Every Champion drawn must be played.

  4. Play retained tokens in any order. Keep none for later turns.

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Fight Tokens

  • Played or discarded Fight tokens go to your Fight pile.
  • If more than 1 Fight token is drawn together, only 1 Fight may be resolved that turn.
  • Drawing 3 Fight tokens together in the same Draw triggers the Final Fight. Put all 3 in the Fight pile and resolve only 1 Fight.
  • When both players have all 5 Fight tokens in their Fight piles, return them to their owners bags and shuffle.
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Placement & Movement

Placement

Place tokens only on empty hexes.

Warriors, Nets, Banners and Walls occupy the hex and cannot share it with another Warrior, Net, Banner or Wall.

Smoke and Explosive Traps are also placed on empty hexes, but a Warrior may later move onto or be placed on that hex.

Tokens cannot be placed outside the battlefield or on blocking terrain.

Move

Move 1 friendly Warrior up to 1 hex, rotate it, or both. A Warrior may also rotate without moving.

A Warrior caught in a Net cannot move, but may still rotate.

Separate effects may move the same Warrior more than once.

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Push & Pull

The acting Warrior and target must align through flat sides, not corners.

Push

Adjacent friendly or enemy Warrior: move it 1 hex directly away and optionally rotate it, or rotate it in place.

Pull

Friendly or enemy Warrior 2 hexes away, with 1 empty hex between: move it 1 hex closer and optionally rotate it, or rotate it in place.

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Initiative

  • Champions have Initiative 0.
  • A Banner's printed modifier affects adjacent Warriors of either player.
  • Different Initiative values cancel; the Warrior uses its printed Initiative.
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Fight

  1. Play a Fight token. Mark every living Warrior with an Activation token.

  2. Resolve Initiative from highest to 0; trace every printed attack with a legal target.

  3. Warriors with the same Initiative attack simultaneously. Assign and apply all damage for that step.

  4. Remove destroyed pieces after the step. A Warrior destroyed before its Initiative does not attack.

  5. After Initiative 0, detonate all remaining Explosive Traps.

  6. Check victory and draws; place the Fight token in the Fight pile.

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Attacks & Line of Sight

Each attack icon is a separate hit. Resolve both melee and ranged icons on a side when legal.

Melee

Hits the adjacent hex on that side. Friendly Warriors, empty hexes, Smoke-only hexes and Trap-only hexes have no effect and take no damage.

Ranged

Travels in a straight line. It may pass over 1 friendly Warrior or Champion only. A second friendly unit, any Wall, Banner, Net, blocking terrain or the board edge stops the shot; if no valid target is reached, the attack is lost.

Smoke

Blocks line of sight through its hex. Unlike a Wall, a Warrior may move through, enter or be placed on Smoke. A Warrior occupying Smoke may attack and be attacked.

Targets

Enemy Warriors and Champions are valid targets. Walls, Banners and Nets are attacked even when friendly. Friendly Warriors, empty hexes, Smoke and Traps are not attacked. Permanent terrain is not attacked unless a scenario says otherwise.

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Damage & Armor

Base Hit

2 damage

HP

Warrior / Net / Wall / Banner: 2 HP; Champion: 6 HP.

Black Armor

Reduce Black damage by 1.

Blue Armor

Reduce Blue damage by 1.

Red Armor

Reduce Red damage by 1.

  • Resolve each hit separately. Nonmatching Armor gives no protection.
  • Armor covers the whole token, does not stack or degrade, and is never spent.
  • A Banner has all Armor shown on its hex.
  • Bomb/Trap damage resolves immediately; remove destroyed pieces and check the outcome.
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Immediate Effects

Move

Move/rotate 1 friendly Warrior.

Push / Pull

Resolve Push or Pull.

Fight

Resolve a Fight; place in Fight pile.

Bomb

Choose an empty or Warrior hex. Pieces there and adjacent take 1 damage, ignoring Armor.

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Battlefield Effects

Net

Adjacent Warriors cannot move but may rotate. 2 HP.

Banner

Printed modifier affects adjacent Warriors of both players. 2 HP; all printed Armor.

Wall

Blocks line of sight; attackable and destructible. 2 HP.

Smoke

Blocks line of sight through it. Its occupant may attack and be attacked.

Trap

Untargetable. Ranged attacks may pass over it. Entry detonates it; otherwise it detonates after Initiative 0. Pieces there and adjacent suffer a Red melee hit.

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Victory & Game End

Win

  • Eliminate all enemy Champions.
  • If the game reaches the Final Fight, deal more total damage to enemy Champions than your opponent.

Draw

  • Both players final Champions are destroyed in the same Initiative step or effect.
  • After the Final Fight, both players have dealt the same total damage to enemy Champions.

Final Fight

The Final Fight is triggered when a player draws all 3 Fight tokens together.

  • Put all 3 Fight tokens in the Fight pile.
  • Resolve 1 Fight as normal.
  • After that Fight, the game ends.
  • Compare the total damage each player dealt to enemy Champions during the game. The player who dealt more damage wins; equal totals result in a draw.
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FREE STL FILES

Need replacements or want more terrain? Download the official Hexfall STL files and print your own components at home.

3D
TERRAIN

Hexfall 3D printable terrain pieces

Print extra or replacement terrain pieces to expand your Hexfall battlefield.

DOWNLOAD TERRAIN STL

ACTIVATION
TOKENS

Hexfall 3D printable activation tokens

Print extra activation tokens for larger games or use them as replacements.

DOWNLOAD TOKEN STL

DAMAGE
MARKERS

Hexfall 3D printable damage markers

Print replacement or spare damage markers to keep the battle going.

DOWNLOAD MARKER STL

Free for personal use. A 3D printer and slicing software are required.